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Tuesday, October 4, 2011
WebGL Water Simulation
Posted on 1:15 AM by Unknown
From the Author:
A pool of water rendered with reflection, refraction, caustics, and ambient occlusion. The pool is simulated with a heightfield and contains a sphere that can interact with the water's surface.
This demo will only work on WebGL implementations with graphics cards that support floating point textures, screen-space partial derivatives, and vertex texture fetches. Google Chrome is currently the only browser that supports all of these.
Technology:
lightgl.js
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